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TU Berlin

Inhalt des Dokuments

Dr. Fabian Brinkmann

Lupe

Contact

Room EN 150/151
Phone: +49 30 314 70 336
Mail: fabian.brinkmann AT tu-berlin.de

Consultation hours: appointment via mail

Teaching Activities

Virtual Acoustics:  Project tutorial on system identification, binaural technology, and room simulation (Since 2012)

Virtual Acoustics: Lecture (2021)

Introduction to Digital Signal Processing: Tutorial (2021)

Audio technique II: Tutorial in digital audio technique (2009-2011)

Loudspeaker lab: Measurement and signal processing for loudspeakers (2010-2015)

The Appassionata projects: Performance analysis of music recordings (Since 2010)

Open Data Publications

pyfar - python packages for acoustics research

A frame work of python packages for acoustic signal acquisition, processing, analysis.

FABIAN HRTF data base

A compilation of acoustically measured and numerically simulated head-related transfer functions, headphone transfer functions, and 3D-head-and-torso meshes of the head and torso simulator FABIAN

HUTUBS HRTF data base

A compilation of acoustically measured and numerically simulated head-related transfer functions, headphone transfer functions, and 3D-head-and-torso meshes of 96 subjects.

PIRATE

3D printable in-ear microphones for binaural measurements.

AKtools

An open software toolbox for signal acquisition, processing, and inspection in acoustics

WhisPER

An open source software for conduction listening test

Musical Instruments

A data base with recordings, directivities, and features of classical musical instruments

Towards encoding perceptually salient early reflections for parametric spatial audio rendering
Zitatschlüssel Brinkmann2020
Autor Brinkmann, Fabian and Gamper, Hannes and Raghuvanshi, Nikunj and Tashev, Ian
Buchtitel 148th AES Convention
Seiten Paper 10380
Jahr 2020
Adresse Vienna, Austria
Monat may
Zusammenfassung Parametric spatial audio rendering promises fast and perceptually convincing audio cues that remain playback-system agnostic and enable aesthetic modifications of the acoustic experience within games and virtual reality. We propose a parametric encoder for spatial room impulse responses that is tested with nine simulated rooms spanning a large range of sizes and reverberation times. A key component of the pipeline is a perceptually inspired model for determining a minimal set of salient early...
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